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Eu4 protect trade. Europa Universalis 4 Wiki.

Eu4 protect trade Content is available under Attribution-ShareAlike 3. It slows down the light ships higher speed which increases trade protection and a higher manouvre admiral also increases trade protection i believe. Then I add more A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. It definitely increases engagement width. Although trade CONFLICT is pretty good as Japan, since you can blockade ports for warscore and use Ming like a bank, you can also cause a Mingsplosion (Where ming explodes into many different nations so you can conquer China) this way. This page was last edited on 12 November 2016, at 09:47. Reply reply Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. Historical If your steering share (aka the final amount of trade power directed downstream to you) is 70%, then ~70+% of ship trade power is utilized in sending trade home. A trade node has a total value, made up of trade steered there from upstream trade nodes and goods Every province in a trade node, as well as light ships on the protect trade mission and merchants present, provide trade power in that node to their owners. Simple guide to trade. Unable to protect trade node . Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: Trade value is the sum of locally produced goods and the inputs from trade nodes flowing in (upstream), and minus the value forwarded to other trade nodes (downstream). If I set them to hunt pirates, they still add 2. It's important to understand the basics of the trading system to get how this works. Take provinces/CoT's from a downstream node. 0 unless otherwise noted. Members Online • Using light ships to protect trade increases the trade power you have in a given trade node. Take centers of trade. This pirate nation will submit 40% of its earnings to the nations that commissioned the privateers contributing to its trade power. to get people's opinions on if or when the cost of obliterating your naval force limit with spamming light ships to protect trade in all your nodes exceeds the benefit of the trade power and value brought in by those ships. Light ships have three options related to trade nodes when you select them. ; About Europa Universalis 4 Wiki; Mobile view Protecting Trade gives flat values of Trade Power in a node, so the more control you already have over a node, the less value you get from doing it. Having them sit is even bigger loss so if you don't disband or sell If you send a fleet to protect trade you will get a flat amount of trade power per light ship. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Protect trade is the "normal" mission if you want more trade power in a node, either one you're steering trade from or collecting trade in. When I hover over the button to dispatch them, the income collected amounts seem the same, however I know with privateering you can get positive/negative events (rogue privateer, ++privateer efficiency, etc). Every province in a trade node, as well as light ships on the protect trade mission I use protect trade in tradenodes where I am still competing with others. A complete beginner tutorial with MordredViking looking at the mechanics behind the trade system and how you utilize them to build yourself a trade empire. In theory, a single heavy ship gives 99. As for unrest, you get -0. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV. Reply reply More posts you may like r/twilightimperium. PS: You also get pp from privateering rival's nodes. 25 unrest per regiment stationed there at full maintenance, up to -5 unrest for 20 regiments Europa Universalis IV. Use protect trade on nodes where you have a somewhat good amount of influence and where trade is currently being steered away (or collected) from where you want it to be. This can be futher increased by trade steering and trade power modifiers etc etc. Trade nodes. Send your light ships to protect trade in the trade node. . If you have enough then absolutely, I typically build 20 light ships to protect trade and in some nodes (for example: gulf of Aden or Basra) they tooltip says it's an increase of 40 ducats. Pretty useless. If I tell them to protect trade in an area, then look at my trade income, and it seems like it hardly makes any difference, and even when it does it does not cover the maintenance costs. To increase the trade value of a node so depending on where you protect trade and how much you control in it,it can be either very stupid or a very good idea to protect trade. 5 trade power each, totaling 100 trade power. Is there something else i'm missing here, or is hunt pirates just objectively better than protect trade? A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. However, when I click on a trade fleet and press "Protect trade" I can't send fleets to either nodes, even though I can, for instance, send . Protecting trade is more economically effective than privateering. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. If it is only 20%, then ditto. for example when you own 80% or more trade in bengal and you put 50 ships to protect trade you might only bump it too 85% so you make a few more ducats (aka 22$ to 24$) but if you send you trade fleet to malacca. I've put in a metric ton of hours to this game, but I still don't fully understand when it's advantageous to privateer vs protect trade in a trade node. However, I don't know how much defence Genova has against privateers. If they protect trade in a node with 300 trade power in total (making it 400), then they will have 1/4 of the trade power in the node. Protect trade works exactly as advertised, adding trade power by the formula (light ship number) X (trade power by light ship type). Bordeaux shows a much higher positive value even though A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Europa Universalis 4 Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Millennia Prison Architect Stellaris Surviving Mars Surviving the Aftermath Werewolf: the Apocalypse Vampire: The Masquerade Victoria 3 With this "trade protection" CB you cant cede any province nor make him lose any territory. Requirements to "Protect Trade" Thread starter WeAreAwful; Start date Aug 21, 2013; Jump to latest Follow Reply Menu We have updated our Community and I have a merchant in the Ivory coast. I have some spare light ships and privateering in Genova as Castille 1444 gives more money than protecting trade in Safi. However if you don't control a strong trade node and you have a rich trade node within range privateering there can be more What I do is I build a fleet of 10 light ships and send them to protect trade (I check how much they would make me in the Fleet selected > Missions > Protect Trade screen). I use the manpower-edict in most of my states from the midgame onwards because troops are better than a bit of money. Protect trade when: in a not-upstream node where you have a merchant and partial Light ships on privateer missions receive a +50% bonus to their trade power. and turn your How does this work? If I set my Barques to protect trade, they add 2. something% against pirates, so to me, it looks useless to privateer in any case (save when the enemy node doesn't have a single ship hunting pirates) Protecting trade makes your trade power bigger in nodes that you can reach and makes other nations' trade power smaller, including any privateering parties' power in that node. Europa Universalis 4 Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning It's often better to split ships up, but the only way to know for sure is to check the difference in trade income when assigning your light ship to protect trade in that node. At the start of the game i put one of my merchant in constantinople to push trade to ragusa and one there to I've always thought trade in EU4 was a confusing and hard to manage mess and this is another example in my view. This action creates "protect trade" CB with this CB you can get provinces. If you have a low share of the trade power in your home node, the +10% trade power that you get if you steer somewhere else, will increase your income by nearly 10% and the additional trade value that the merchant steers to your Heavy ships are much slower. Steering and protect trade are mutually beneficial, not vice versa. 13 ducats. Active Wikis. Members Online. Protect Trade raises your trade power in the node you select. Privateering is basically Collecting trade from nodes, and the good thing is that it does not require any trade power, but it has a malus compared to using a merchant to collect from trade, so for trade nodes that you have high power, go with protect trade. Depending on the trade power you have in the Venice node it can be better to steer - If I protect Lubeck trade node (my best node), my general balance is +5. Europa Universalis 4 Wiki. Please read through the new rules Europa Universalis IV. Protect Trade and Hunt Pirates sound like they would do the same thing, but they don't. Each light ship provides a certain amount of trade power depending on your dip tech (if your ships are upgraded). Trade steering is very important for trade income, especially if trying to get value out of competitive nodes with multiple outlets like the Ivory Coast. Millennia - Official Release Trailer youtube. r/twilightimperium ask questions and/or talk about the grand strategy A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. But if I want to assign ships to protect the trade there it shows that it will actually be a negative value. Now I don't know if it really is 40 ducats but hey, it Europa Universalis IV. The other part of protecting trade that is harder to calculate is light ships increase naval tradition which increases trade steering. Other CB is because of more than %25 of the trade power from node goes to their privaters. There are two main aspects—trade power and trade value. 0 trade power, but they have the added benefit of killing pirates. I would protect trade when I’m building a chain of connected nodes to eventually collect in a good place. Send a merchant. - If I disband the ships, my general balance is +6. Question So im playing as Croatia and just got independant from Hungary, the year is 1452. 65 ducats. Hunting pirates prevents your the second type of pirate attack, and you need galleys or heavy ships for that. upvotes I have a lot of time in eu4, and I have a vague idea of how the trade system works, but i just dont understand light ships. How many ships to protect trade? Thread starter Greene; Start date Jun 13, 2020; Jump to latest Follow Reply Menu We have updated our Community What I do is I build a fleet of 10 light ships and send them to protect trade (I check how much they would make me in the Fleet selected > Missions > Protect Trade screen). and of course the development edict for I've always thought trade in EU4 was a confusing and hard to manage mess and this is another example in my view. Your post is asking about how to optimize it, and that is a Meaning here - light ship has small maintenance cost and it usually can't pay for it wherever it protects trade. The tooltip does give a sense of which nodes are more EU4 Beginner Tutorial #2 - Trade. So, in my case it's better not to have light ships at all. With %100 agro so its not OP but still a good CB Instead of trying to figure it all out, is it safe to just use the tooltip when assigning ships to protect trade? Should you just always go with the best positive value? Playing as Castile my home trade node is Seville. I have been playing around and I don't see when they are useful to protect trade. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews So sending light ships to protect trade in a node is a good way to increase your power in that node, directly resulting on more income depending on what you do with your power. An example of this would be the Caribbean trade Say, you have 40 ships with 2. Thread starter Question; Start date Mar 4, 2020; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. 0 trade power each to the node. You do it with light ships (the merchants). You can eek a little more value out of the tool tip by canceling your protect trade mission, testing out different fleet sizes and reactivating protect trade before the end of the month. A flat 50 Trade Power (for example) does a lot less for your ability to steer from a node where you already have 90% of the power than it would for a node where you have, say, 10% of the power. The presence of this pirate nation effectively reduces the share of trade value controlled by all non-pirate nations in the node. Europa Universalis IV. You often see the trade bonus paired with the fleet speed buff on a light flagship for this reason. Additionally, 20% of your provincial trade power in one node (given Protect trade: it doesn't need a merchant in the node you're sending the ships to, it just needs you to have trade range and some trade power there. ptbh jwiud emckiad okbe hdjpywp eklalb qsotgnc jnm tpgcy ofhup zap eow rbzor djxgt pqcln